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Online View “Wiki GPS4VET” en

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The wiki summarises a collection of all important terms for understanding and explaining entrepreneurial activities within vocational training.

For a quick search, move the mouse over the terms and open the external Wikipedia links.

 

Active learningAdaptive learning
Augmented RealityAngel Investor
BusinessBusiness incubator
Business opportunityBusiness simulation
Business planingBusiness model
BrainstormingBusiness Model Canvas
Bootstrapping 
Case studyCapital
Cognitive skillsContextual learning
Creative computingCrowdfunding
Creativity techniquesCritical thinking
ConsequencesCoworking
Collaborative learningCreativity
CurriculumCircular economy
DepartmentDisruptive Innovation
Divergent thinkingDidactic method
DevelopmentDigital marketing
Eco-innovation 
Educational assessmentEducational entertainment
Educational evaluationEducational video game
Educational gamesEffectiveness
Elevator pitchEmployee engagement
Entertainment in educationEntrepreneur
EntrepreneurshipEntrepreneurship education
Entrepreneurship ecosystemEntrepreneurial Mindset
Escape RoomsE-tools
Erasmus ProgrammeEurydice
Financial literacy 
Founder 
GamificationGame-based learning
Game designGame studies
Ideas bankIntrinsic / Extrinsic
ImprovisationImmersiveness
ImmersiveInstitution
IncomeInteractivity
IntrapreneurshipInnovation
Knowledge entrepreneurship 
Labour economics 
LeaderboardsLearning curve
LeadershipLearning by doing
Learning outcomesLearning management systems (LMS)
Lean Startup Methodology 
Marketing strategiesMinimum viable product
Matriculation examinationMindset
Narrative based learning 
Pitch Deck 
Plot deviceProfit
Professional development 
Problem solvingPractice firm
Project-basedPortal
QualityQuest-Based Learning
RevenueRole-playing game
Sales presentationScalability
Serious GamesSimulations
Simulation based trainingSimulation video game
Simulated company (business simulation)Startup company
SkillSocial entrepreneurship
Small businessStakeholders
StorytellingStorytelling game
Sustainable businessStream of consciousness
SWOT analysisSustainability
TechnologyTeacher education
Teaching methodThinking outside the box
Value propositionVenture Capital
Viability study 
Virtual RealityVocational education
  
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Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.